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#Need for speed 2015 free part race fender series
And for a series that was once a leader in offering an in-car view, its continued absence is a huge disappointment.ĭuring play, there's an overlying issue where the entire game will seemingly hiccup. Suffice it to say, it's a joke that a game with such an enthusiast lean refuses to let its players select their own gears.
#Need for speed 2015 free part race fender manual
We expect the Toyobaru triplets to feel the same, sure, but there really ought to be discernible differences between a 1997ĮA and Ghost Games continue to skip a manual transmission option for the
#Need for speed 2015 free part race fender drivers
Sure, some drift better than others, but you aren't going to be faced with a whole lot of understeer from the front drivers or uncontrollable oversteer from the RWD models. On the street, differences in sound and acceleration are easily noticed, but each vehicle feels mostly the same.
Subaru WRX/STI a 2010 wagon? We like the inclusion of the Mercedes-AMG GT, but what about the rest of the range? It's not like EA doesn't offer incredibly similar cars – the Why are the onlyĤ58 Italia and the F40? Why do we have a pre-refreshĭodge Challenger SRT8, but no Hellcat? Why is the only Need For Speed: Rivals only had 47 – so much as the quality of the cars is uninspiring. It's not that the 51-car catalog isn't robust – the last game, Need For Speed's frustratingly limited car selection. For the most part, these characters are unmemorable clichés with an unhealthy fascination with their chosen idol. For example, Amy is your tomboy gearhead repping Nakai-san's Build angle, while Spike, a bad Kid Rock impersonator, worship's Magnus Walker's Speed play style. The scenes all take place from your nameless, voiceless driver's point of view, and feature a crew of five others, each of whom identifies with one of the game's "Five Ways to Play" and says things like "bae" unironically. These break up the monotony of trundling along with some disembodied voice yelling at you about how awesome you are or what you should do next (although that still happens). Unlike past games where the story was almost added as an afterthought, this reboot is at least somewhat driven by real-world cut scenes. Overall, this game is almost cinematic, like something you'd expect in a film noir.Īnd that's an important point about NFS. But since it's so dark most of the time, you'll rarely notice these shortcomings, unless you're looking at your car in its garage. Damage rendering, on the other hand, is impressive, although again, not quite as good as FM6. The paint and parts don't stand out so starkly, and fine details, like orange peel and dirt, are pretty much absent. The cars lack the depth and detailing that you'll see in a Forza game. Metallic, shiny shades work best, showing off a realistic glean as the light plays across the water-covered surface. If anything, rain just makes it a little bit easier to throw your car into a gnarly drift (brah!).Īll this rain, darkness, and street lighting allows the cars to really pop, especially if you get wild with the paint. Puddles on the ground form realistically, but hitting them won't cause you to hydroplane. It lacks the technical chops and impact on driving that you'll see inįorza Motorsport 6, but the weather looks nice here. In particular, the lighting of this perpetually dark world gives the game an inescapably urban feel.īalancing out the beautifully lit and rendered scenery is a solid weather system. It's blessed with some gorgeous scenery – the dark, stormy visual palette of Ventura Bay, NFS' main setting, is gritty and visceral. With over 50 percent of the events completed, the "Five Ways to Play" angle essentially feels like a gimmick, but there are still plenty of reasons to recommend this latest NFS game.
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If, like us, you walk into this game expecting tutelage from Gymkhana pro Ken Block or tuning and design advice from Nakai-san, you're going to be disappointed. Promising "Five Ways to Play," this latest iteration was touched by Ken Block, Magnus Walker, Akira Nakai, Shinichi Morohoshi, and drift crew Risky Devil, to add a dose of the real-world to race game fantasy. Ghost Games and Electronic Arts have really talked up the rebooted